I've already became custom to using OBJ exports ever since I picked up Substance Painter & Designer (so much respect here those two changed my ways big time). Though I am sure that they're going to try and annoy us: how long until we can no longer use GoZ between ZBrush and our favorite programs?īut even then. Sure I'm kinda bummed but at the same time I am a WHOLE lot more happy that I grabbed my ZBrush license during the "good times" (I paid Pixologic) when I could. A lot of tools must be written then and if you don't have a wrapper are also automatically open source because that's how the license work, and according to forum entrys wrapper seem to be super unstable.Īnd this ladies and gentlemen is why you should always make sure that whatever software you're purchasing (well, its license) is fully to your needs and you don't secretly hope for "more". But the bigger you scale and have to organise more the difficult it is to manage. try out Houdini, that thing is much more then proceduralism, it's an entire procedural pipeline automatisation tool.īlender is great for solo people/professionals and small to middle sized studios. Out of my own experience over now 3 years everything in blender beyond basic block modelling only works with workarounds, nothing is polished or streamlined 3 steps where other software takes 1 are normal.įor that I often hear complains from befriended rigger.Ĭan't use any shading in most other software And i don't even the decapitating license model for businesses making it important to be extra careful what and how you build and who you allow access to the used tools and files, You always have to build workarounds or rely on other software to implement your model in the system. And doesn'T integrate into most pipelines to my knowledge. It crashes often lacks immediate support and personal hotfixes for problems (which is crucial for business customers). You're right with blender being almost as good as everything else but not as polished. How many professionals or studios work exclusively with it? None. Blender and Krita are two examples that negates your statement
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